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There are provinces everywhere that show good potential but, as they had no leaders to exploit the fertile soil and mine the resources out of the rich ground, it is now up to you to lay the cornerstone of flourishing establishments here ? to preoccupy yourself of the economical aspect or to push back the barbarian tribes that try to cross Rome?s path. Ave Caesar! It?s time to advance up the empire?s political ladder once again.Īs the Roman Empire grows stronger and stronger (from 637 BC as you start your first training mission to 197 AD when you run for the emperor position) Caesar is in need of capable governors that will build city after city and present to the world the glorious conditions that the Roman cities provide.
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Dressed up in tridimensional clothes and proudly carrying its legacy along with a shiny (the dynamic lighting had a major part in this) aura comes the too long expected Caesar IV.
Caesar iv scenarios series#
The time has come for the series to gain a new member. Although Caesar fans didn?t welcome the new title very well and rather kept playing and creating more and more maps for the original game, it was clear to everybody that it was the first step towards a new ?era? of province governing.Įight years have passed since the Romans gained a special place in our hearts. In 2004 Tilted Mill Entertainment tried to revolutionize the genre with Immortal Cities: Children of the Nile that used a 3D game engine instead of the usual fixed isometric view allowing free camera rotation and a good level of zoom. Soon after a bunch of other great civilizations inspired city builders trying to take away its crown (Pharaoh and its expansion Cleopatra, Zeus and the Poseidon expansion, Emperor: Rise of the Middle Kingdom). Despite some minor setbacks to the gameplay, Caesar III almost defined a genre of its own. This is probably one of the most renowned games ever. In 1998, Impression Games set a new standard for city building games with the third addition to the Caesar series.